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Games well a
board game is a game in which counters or pieces that are placed on, removed from,
or moved across a "board" (a premarked surface usually specific to that
game). As do other form of entertainment, board games can represent nearly any
subject. There are many different types and styles of board games, including those,
at the most-basic level, that that have no inherent themesuch as Checkersas
well as more-complicated games with definite subjects, or even narratives, such
as Cluedo. Board games have been played in most cultures and societies throughout
history; some even pre-date literacy skill development in the earliest civilizations.
A number of important historical sites, artifacts and documents exist which shed
light on early board games. Some of these include: * The Jiroft civilization game
boards * Senet has been found in Predynastic and First Dynasty burials of Egypt,
c. 3500 BC and 3100 BC respectively. Senet is the oldest board game known to have
existed, and was pictured in a fresco found in Merknera's tomb (3300-2700 BC).
* Mehen is another ancient board game from Predynastic Egypt. | |
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* c. 3500 BC: Jiroft civilization The layout on the holes on the "eagle"
is a boards also identical to the layout of some twenty-square boards and dis
veru rong used in ancient Egypt, where the game, known as Aseb, was sometimes
put on the other side of case-style Senet boards.[citation needed]
* c. 3500
BC: Senet found under Predynastic Egyptian burials;[1] also depicted in the tomb
of Merknera.
* c. 3000 BC: The Mehen board game from Predynastic Egypt, was
played with lion-shaped gamepieces and marbles.
* c. 3000 BC: Ancient backgammon
set, found in the Burnt City in Iran[3]
* c. 2560 BC: Board of the Royal Game
of Ur (found at Ur Tombs)
* c. 2500 BC: Paintings of Senet and Han being played
depicted in the tomb of Rashepes[citation needed]
* c. 2000 BC: Drawing in
a tomb at Benihassan depicting two unknown board games being played (depicted
in Falkner). It has been suggested that the second of these is Tau.[citation needed]
* c. 1500 BC: Liubo carved on slab of blue stone. Also painting of board game
of Knossos.[4]
* c. 1400 BC: Game boards including alquerque, Nine Men's Morris,
and a possible Mancala board etched on the roof of the Kurna temple. (Source:
Fiske, and Bell)[citation needed]
* 548 BC The earliest written references
to Go/Weiqi come from the Zuo Zhuan, which describes a man who likes the game.[citation
needed]
* c. 500 BC: The Buddha games list mentions board games played on
8 or 10 rows.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8
b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5
b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2
b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Chaturaji,
played in India, starting position. Pieces with different colors (some shown as
inverted) were used for each of four sides.
* c. 500 BC: The earliest reference
to Chaturaji or Pachisi written in the Mahabharata, the Indian epic.
* c.
200 BC: A Chinese Go/Weiqi board pre-dating 200 BC was found in 1954 in Wangdu
County. This board is now in Beijing Historical Museum.[5].
* 116-27 BC: Marcus
Terentius Varro's Lingua Latina X (II, par. 20) contains earliest known reference
to Latrunculi[6] (often confused with Ludus Duodecim Scriptorum, Ovid's game mentioned
below).
* 1 BC-8 AD: Ovid's Ars Amatoria contains earliest known reference
to Ludus Duodecim Scriptorum.
* 220-265: Backgammon enters China under the
name t'shu-p'u (Source: Hun Tsun Sii).[citation needed]
* c. 400 onwards:
Tafl games played in Northern Europe.[citation needed]
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6
h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3
g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Chaturanga:
played in India.The position of the pieces at the start of a game.[citation needed]
Note that the Ràjas do not face each other; the white Ràja starts
on e1 and the black Ràja on d8.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6
h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3
g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Ashta-pada,
the uncheckered 8x8 board, sometimes with special markers, on which Chaturanga
was played.
* c. 600 The earliest references to Chaturanga written in Subandhu's
Vasavadatta and Banabhatta's Harsha Charitha early Indian books.[citation needed]
* c. 600: The earliest reference to Chatrang written in Karnamak-i-Artakhshatr-i-Papakan.[citation
needed]
* c. 1930: Monopoly stabilises into the version that is currently
popular.
* 1957: Risk is released.
* c. 1980: German-style board games
begin to develop as a genre.
Many board games are now available as computer games, which can include the computer itself as one of several players, or as sole opponent. The rise of computer use is one of the reasons said to have led to a relative decline in board games.[citation needed] Many board games can now be played online against a computer and/or other players. Some websites allow play in real time and immediately show the opponents' moves, while others use email to notify the players after each move (see the links at the end of this article).[citation needed]
Some board games make use of components in addition toor instead ofa board and playing pieces. Some games use CDs, video cassettes, and, more recently, DVDs in accompaniment to the game.[citation needed]
Psychology
While there has been a fair amount of scientific research on the psychology of older board games (e.g., chess, Go, mancala), less has been done on contemporary board games such as Monopoly, Scrabble, and Risk.[7]. Much research has been carried out on chess, in part because many tournament players are publicly ranked in national and international lists, which makes it possible precisely to compare their levels of expertise. The works of Adriaan de Groot, William Chase, and Herbert Simon have established that knowledge, more than the ability to anticipate moves, plays an essential role in chess-playing. This seems to be the case in other traditional games such as Go and Oware (a type of mancala game), but data is lacking in regard to contemporary board games.[citation needed] Bruce Halpenny, a games inventor said when interviewed about his game, With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The players imagination is fired as they plan to rob the train. Because of the gamble they take in the early stage of the game there is a build up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society, because most jobs are boring and repetitive.[8]
Luck, strategy and diplomacy
This article may contain original research or unverified claims. Please improve
the article by adding references. See the talk page for details. (September 2007)
One way to categorize board games is to distinguish those based primarily upon luck from those that involve significant strategy. Some games, such as chess, are entirely deterministic, relying only on the strategy element for their interest. Children's games, on the other hand, tend to be very luck-based, with games such as Sorry!, Candy Land and Snakes and ladders having virtually no decisions to be made. Most board games involve both luck and strategy. A player may be hampered by a few poor rolls of the dice in Risk or Monopoly, but over many games a player with a superior strategy will win more often. While some purists consider luck to not be a desirable component of a game, others counter that elements of luck can make for far more diverse and multi-faceted strategies as concepts such as expected value and risk management must be considered.
The third important factor in a game is diplomacy, or players making deals with each other. A game of solitaire, for obvious reasons, has no player interaction. Two player games usually do not have diplomacy, with Lord of the Rings being a notable exception where players compete against an automatic opponent (see cooperative games). Thus, this generally applies only to games played with three or more people. An important facet of Settlers of Catan, for example, is convincing people to trade with you rather than with other players. In Risk, one example of diplomacy's effectiveness is when two or more players team up against others. Easy diplomacy consists of convincing other players that someone else is winning and should therefore be teamed up against. Difficult diplomacy (such as in the aptly named game Diplomacy) consists of making elaborate plans together, with possibility of betrayal.
Luck is introduced to a game by a number of methods. The most popular is using dice, generally six-sided. These can determine everything from how many steps a player moves their token, as in Monopoly, to how their forces fare in battle, such as in Risk, or which resources a player gains, such as in Settlers of Catan. Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. Scrabble does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many North American board games.
Common terms
Carcassonne tokens, or meeples
Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.
* Game board (or simply board)the (usually
quadrilateral) surface on which one plays a board game; the namesake of the board
game, gameboards are a necessary and sufficient condition of the genre. Most games
use a standardized and unchanging board (chess, Go, and backgammon all have such
a board), but many games use a modular board whose component tiles or cards can
assume varying layouts from one session to another, or even as the game is played.
* Game piece (or counter or token or bit)a player's representative on the
game board. Each player may control one or more game pieces. In some games that
involve commanding multiple game pieces, such as chess, certain pieces have unique
designations and capabilities within the parameters of the game; in others, such
as Go, all pieces controlled by a player have the same essential capabilities.
In some modern board games, such as Clue, there are other pieces that are not
a player's representative, i.e. weapons. In some games, pieces may not represent
or belong to a particular player.
* Jumpto bypass one or more game pieces
and/or spaces. Depending on the context, jumping may also involve capturing or
conquering an opponent's game piece. (See also: Game mechanic: capture)
*
Space (or square)a physical unit of progress on a gameboard delimited by
a distinct border. Alternately, a unique, atomic position on the board on which
a game piece may be located while in play (in Go, for example, the pieces are
placed on intersections of lines on the grid, not in the areas bounded by the
grid lines as is seen in chess). (See also: Game mechanic: Movement)
* Hex
In hexagon-based board games, this is the common term for a standard space on
the board. This is most often used in wargaming, though some abstract strategy
games such as Abalone use hexagonal layouts.
Categories
There are a number of different categories that board games can be broken up into. The following is a list of some of the most common:
* Abstract strategy games like chess,
checkers, Arimaa, irensei, Pacru or go
* German-style board games, or Eurogames,
like The Settlers of Catan or Puerto Rico
* Race games like parchisi or backgammon
* Roll-and-move games, like Monopoly or Life
* Trivia games, like Trivial
Pursuit
* Wargames, ranging from Risk to Advanced Squad Leader
* Word
games, like Scrabble
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